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WPF自定义窗口最大化显示任务栏
阅读量:6259 次
发布时间:2019-06-22

本文共 6985 字,大约阅读时间需要 23 分钟。

原文:

当我们要自定义WPF窗口样式时,通常是采用设计窗口的属性 WindowStyle="None" ,然后为窗口自定义放大,缩小,关闭按钮的样式。

然而这样的话,当通过代码设置窗口(代码如下)放大时,窗口会把任务栏给遮档住。

private void Max_Click(object sender, RoutedEventArgs e)        {            if (this.WindowState != WindowState.Maximized)            {                this.WindowState = WindowState.Maximized;                            }            else            {                this.WindowState = WindowState.Normal;                            }        }

这样的问题想必也同样困绕着你。下面可以通过采用win32编程的方式把任务栏显示出来。Idea源于网络上的资料,如果你在其他地方找到类似的,那祝贺你!

首先你的窗口代码文件引用两个命名空间:

using WinInterop = System.Windows.Interop;using System.Runtime.InteropServices;

然后在窗口构造函数加入

this.SourceInitialized += new EventHandler(win_SourceInitialized);
win_SourceInitialized 函数及相关代码如下:
#region 最大化显示任务栏        void win_SourceInitialized(object sender, EventArgs e)        {            System.IntPtr handle = (new WinInterop.WindowInteropHelper(this)).Handle;            WinInterop.HwndSource.FromHwnd(handle).AddHook(new WinInterop.HwndSourceHook(WindowProc));        }        private static System.IntPtr WindowProc(              System.IntPtr hwnd,              int msg,              System.IntPtr wParam,              System.IntPtr lParam,              ref bool handled)        {            switch (msg)            {                case 0x0024:                    WmGetMinMaxInfo(hwnd, lParam);                    handled = true;                    break;            }            return (System.IntPtr)0;        }        private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)        {            MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));            // Adjust the maximized size and position to fit the work area of the correct monitor            int MONITOR_DEFAULTTONEAREST = 0x00000002;            System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);            if (monitor != System.IntPtr.Zero)            {                MONITORINFO monitorInfo = new MONITORINFO();                GetMonitorInfo(monitor, monitorInfo);                RECT rcWorkArea = monitorInfo.rcWork;                RECT rcMonitorArea = monitorInfo.rcMonitor;                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left);                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top);                mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left);                mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top);            }            Marshal.StructureToPtr(mmi, lParam, true);        }        ///         /// POINT aka POINTAPI        ///         [StructLayout(LayoutKind.Sequential)]        public struct POINT        {            ///             /// x coordinate of point.            ///             public int x;            ///             /// y coordinate of point.            ///             public int y;            ///             /// Construct a point of coordinates (x,y).            ///             public POINT(int x, int y)            {                this.x = x;                this.y = y;            }        }        [StructLayout(LayoutKind.Sequential)]        public struct MINMAXINFO        {            public POINT ptReserved;            public POINT ptMaxSize;            public POINT ptMaxPosition;            public POINT ptMinTrackSize;            public POINT ptMaxTrackSize;        };        ///         ///         [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]        public class MONITORINFO        {            ///             ///                         public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));            ///             ///                         public RECT rcMonitor = new RECT();            ///             ///                         public RECT rcWork = new RECT();            ///             ///                         public int dwFlags = 0;        }        ///  Win32         [StructLayout(LayoutKind.Sequential, Pack = 0)]        public struct RECT        {            ///  Win32             public int left;            ///  Win32             public int top;            ///  Win32             public int right;            ///  Win32             public int bottom;            ///  Win32             public static readonly RECT Empty = new RECT();            ///  Win32             public int Width            {                get { return Math.Abs(right - left); }  // Abs needed for BIDI OS            }            ///  Win32             public int Height            {                get { return bottom - top; }            }            ///  Win32             public RECT(int left, int top, int right, int bottom)            {                this.left = left;                this.top = top;                this.right = right;                this.bottom = bottom;            }            ///  Win32             public RECT(RECT rcSrc)            {                this.left = rcSrc.left;                this.top = rcSrc.top;                this.right = rcSrc.right;                this.bottom = rcSrc.bottom;            }            ///  Win32             public bool IsEmpty            {                get                {                    // BUGBUG : On Bidi OS (hebrew arabic) left > right                    return left >= right || top >= bottom;                }            }            ///  Return a user friendly representation of this struct             public override string ToString()            {                if (this == RECT.Empty) { return "RECT {Empty}"; }                return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";            }            ///  Determine if 2 RECT are equal (deep compare)             public override bool Equals(object obj)            {                if (!(obj is Rect)) { return false; }                return (this == (RECT)obj);            }            /// Return the HashCode for this struct (not garanteed to be unique)            public override int GetHashCode()            {                return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();            }            ///  Determine if 2 RECT are equal (deep compare)            public static bool operator ==(RECT rect1, RECT rect2)            {                return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);            }            ///  Determine if 2 RECT are different(deep compare)            public static bool operator !=(RECT rect1, RECT rect2)            {                return !(rect1 == rect2);            }        }        [DllImport("user32")]        internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);        ///         ///         ///         [DllImport("User32")]        internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);        #endregion

最后F5,你会看到你所期望效果。

Thank you!

转载地址:http://kahsa.baihongyu.com/

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